Visual Development
MASH Environmental Compositing
The goal of this project was to learn and apply visual compositing techniques, combining various elements such as a base ground mesh, procedurally generated trees, and volumetric fog to create a cohesive and immersive environment. Using MASH networks in Autodesk Maya, I created a dense, dynamic forest environment, incorporating layered volumetric fog to add depth and atmosphere to the scene. I also integrated a skybox, realistic cloud formations, and a mountainous backdrop (utilizing height maps) to further enhance the scene.
Viewport (MASH & Skybox)
Base Ground Mesh
Trees
Fog Volumetrics
Clouds
Mountains
Sky Background
Finalized Composition
Responsible for the creation and design of the scene, including the placement and compositing of all elements, except for the creation of the base tree mesh.
Idea Visualization - Asset Texturing/Rendering
This project involved taking a rollerblade model provided by my professor and texturing/rendering it to reflect a celebrity's style. I chose to theme mine around Dolly Parton, incorporating design elements and stylization choices that I felt embodied her iconic persona. I used Substance 3D Painter and Stager to texture the model and render, incorporating texture paths, UV projection, and layered textures to complete the design.
MASH Medical Simulation - Blood
The goal of this project was to showcase the application of advanced texturing and rendering techniques in a simulated environment. To do this, I decided to create a scene of red and white blood cells. I focused on edge lighting to emphasize surface contours, utilizing layered texture nodes in Arnold for added complexity. Additionally, I incorporated smooth gradient transitions in textures to create depth and realism, along with subsurface scattering to accurately represent light behavior through semi-translucent materials.
Edge Lighting on Surfaces
Layered Texture Nodes (Arnold)
Gradient Transitions in Textures
Subsurface Scattering
Desert Environment Render
Using Autodesk Maya and Substance Painter, I created a desert city scene with an emphasis on realistic environmental textures and atmospheric elements. The project explored techniques for rendering natural landscapes, focusing on the river, clouds, and the texture of the dunes.
Isometric Room Study
This render was a short isometric study on interiors that I completed as I was getting introduced to the features of Autodesk Maya.