Visual Development

MASH Environmental Compositing

The goal of this project was to learn and apply visual compositing techniques, combining various elements such as a base ground mesh, procedurally generated trees, and volumetric fog to create a cohesive and immersive environment. Using MASH networks in Autodesk Maya, I created a dense, dynamic forest environment, incorporating layered volumetric fog to add depth and atmosphere to the scene. I also integrated a skybox, realistic cloud formations, and a mountainous backdrop (utilizing height maps) to further enhance the scene. 

Viewport (MASH & Skybox)

Base Ground Mesh

Trees

Fog Volumetrics

Clouds

Mountains

Sky Background

Finalized Composition

Responsible for the creation and design of the scene, including the placement and compositing of all elements, except for the creation of the base tree mesh.

Idea Visualization - Asset Texturing/Rendering

This project involved taking a rollerblade model provided by my professor and texturing/rendering it to reflect a celebrity's style. I chose to theme mine around Dolly Parton, incorporating design elements and stylization choices that I felt embodied her iconic persona. I used Substance 3D Painter and Stager to texture the model and render, incorporating texture paths, UV projection, and layered textures to complete the design. 

MASH Medical Simulation - Blood

The goal of this project was to showcase the application of advanced texturing and rendering techniques in a simulated environment. To do this, I decided to create a scene of red and white blood cells. I focused on edge lighting to emphasize surface contours, utilizing layered texture nodes in Arnold for added complexity. Additionally, I incorporated smooth gradient transitions in textures to create depth and realism, along with subsurface scattering to accurately represent light behavior through semi-translucent materials. 

Edge Lighting on Surfaces

Layered Texture Nodes (Arnold)

Gradient Transitions in Textures

Subsurface Scattering

Desert Environment Render 

Using Autodesk Maya and Substance Painter, I created a desert city scene with an emphasis on realistic environmental textures and atmospheric elements. The project explored techniques for rendering natural landscapes, focusing on the river, clouds, and the texture of the dunes. 

Isometric Room Study

This render was a short isometric study on interiors that I completed as I was getting introduced to the features of Autodesk Maya.